Research Areas : Artificial Intelligence

In the past decade, an abundance of data has become available, such as online data on the Web, scientific data such as the transcript of the human genome, sensor data acquired by robots or by the buildings we inhabit. Turning data into information pertaining to problems that people care about, is the central mission of AI research at Stanford.

Members of the Stanford AI Lab have contributed to fields as diverse as bio-informatics, cognition, computational geometry, computer vision, decision theory, distributed systems, game theory, image processing, information retrieval, knowledge systems, logic, machine learning, multi-agent systems, natural language, neural networks, planning, probabilistic inference, sensor networks, and robotics.

Faculty Research Focus
Russ B. Altman biomedical informatics, bioengineering, biophysics, genetics 
Serafim Batzoglou computational genomics 
Gill Bejerano computational genomics 
Atul J. Butte biomedical informatics 
Atul Butte translational bioinformatics 
Ed Feigenbaum knowledge-based systems 
Richard Fikes knowledge representation 
Mike Genesereth computational logic, semantic web, computational law, enterprise management, general game playing 
Leonidas Guibas computational geometry, image processing, graphics, computer vision, sensor networks, robotics, discrete algorithms  
Daniel Jurafsky computational linguistics, speech recognition, natural language 
Oussama Khatib robotics, haptics, motion planning 
Daphne Koller probability theory, decision theory, game theory, probabilistic inference 
Jean-Claude Latombe robot-assisted surgery, integration of design and manufacturing, digital actors, molecular motions 
Jure Leskovec mining and modeling large social and information networks 
Michael Levitt biomedical informatics 
Fei-Fei Li computer vision 
Chris Manning natural language processing, information retrieval,  
John McCarthy formal reasoning 
Mark D. Musen biomedical informatics 
Clifford I. Nass language, speech 
Andrew Ng machine learning, reinforcement learning/control, broad-competence AI 
Nils Nilsson robotics 
Kenneth Salisbury robotics, haptics, computer-aided surgery 
Yoav Shoham logic, multi-agent systems, game theory, electronic commerce 
Sebastian Thrun robotics, machine learning, probabilistic methods 
 
Projects:
3-D Sensing of Deformable Objects
Adaptive Dynamic Collision Checking
Alignment & Comparative Genomics
Autonomous Helicopter Project
Climbing Robots
Collaborative Haptic Environments
Computational Game Theory (NSF ITR)
Computational Law
DARPA Grand Challenge
Digital Department
Elastic Strip Framework
General Game Playing
Haptic-Feedback Assistive Devices
Haptics
Human Motion Synthesis
Human-Friendly Robot Design
Humanoid Robots on Rough Terrain
Learning Models of Biological and Medical Data
Learning To Make Textual Inferences
Logical Spreadsheets
Machine Learning for Control
Make3D
Modeling Flexible Protein Loops
Multi-finger Manipulation
Multi-goal Motion Planning
Multiple-Contact-Point Haptics
Probabilistic Relational Models
Quadruped Robot
Romeo & Juliet - Stanford Assistant Mobile Manipulations
Rope Manipulation Planning
SAI - Simulation & Active Interfaces
Serpentine Mechanisms
Shallow Semantic Parsing
Small-step Retraction in PRM Planning
Soft Tissue Modeling - towards real time simulation
Speech Processing
STAIR: The STanford AI Robot
Statistical Linguistics
StatNLP models: Combining linguistic and statistical sophistication
Study of Protein Motion
Surgical Simulation
Tactile Interfaces for Tele-Dermatology
Teleoperation
Understanding the Human Genome
Unsupervised Language Learning